Audio Programmer

Zoek Pin Tower of London, Greater London, England

Competitive

Permanent (Full time)

Posted 41 days ago

About Job
CTC Undisclosed Job Location United Kingdom (UK) Experience 5 - 8 yrs
Description
Audio Programmer Sumo Sheffield /
Code /
Full-Time, Permanent
We build ground-breaking games and content for some of the worlds biggest publishers including Microsoft, Sony, Apple and Sega. Sheffield is our largest studio and headquarters, situated just north-east of the city centre, where weve built and contributed to some of the worlds best-loved game franchises.
Its an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!
Sumo Sheffield is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT , women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.
The role @ Sumo
We have an extraordinary opportunity for a talented Audio Programmer with an excellent knowledge of and passion for enabling leading audio content in console games. Working closely with the audio team, you will be a key driver of audio quality on a huge but unannounced AAA console title with a clear vision of how to make our title truly stand out from the competition.
In your new job you will: Work with and develop tools for game code integration, music management, VO management, middleware integration, and all related audio engineering systems
Maintain and/or implement new audio capabilities in Unreal / Wwise
Support and proactively interface with Sound Designers specifically and the entire development team peripherally
Develop audio code and content optimization
To be successful in this role you will have: A strong background in the game industry
Knowledge of how audio fits in game architectures and pipelines, including relevant hardware, software and compression issues
Proficiency in C/C , minimum of 5 years experience
A working knowledge of Wwise middleware
Experience in writing and maintaining audio systems from the base audio engine to game code, music and tools
Excellent debugging and communication skills
It would be an advantage if you have: A working knowledge of Unreal Engine 4
Previous experience in console programming
Worked in or closely with an Audio Design or Audio Engineering role in the past
Cross-platform experience including PC, Xbox One and PS4
What We Offer:
We offer a super benefits package including generous holidays and flexible working hours. Further perks include our legendary annual Sumo Big Day Out, plus epic Christmas parties, money on your birthday, on site free gym and free fruit for everyone! Our new, regular studio Game Jams are a highlight - staff spend a full day developing and pitching their own game ideas for possible development by Sumo.
Our environment is relaxed, friendly and built upon the basis of every team member having the opportunity to shine and have a realisable input into the games we create. We are a very happy ship with lots of incredibly nice people that partake in shared interest groups, lunchtime clubs, charity fundraising events and lots of socialising.
We are proud to be located in Sheffield, just off J34 of the M1 offering easy road and rail access from Leeds, Manchester and the Midlands. Sheffield itself enjoys wealth of facilities including world class sporting facilities, stunning theatres and galleries, the National Video Game Museum, shopping, restaurants and incredible parks and green spaces - all on the doorstep of the beautiful Peak District National Park. We love it here.

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